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000327_owner-lightwave-l _Fri Feb 17 03:28:05 1995.msg
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Received: by mail2.netcom.com (8.6.9/Netcom)
id IAA08213; Thu, 16 Feb 1995 08:39:25 -0800
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Received: (from rudd@localhost) by ug1.plk.af.mil (8.6.9/8.6.9) id JAA12801; Thu, 16 Feb 1995 09:37:46 -0700
From: Douglas Rudd <rudd@plk.af.mil>
Message-Id: <199502161637.JAA12801@ug1.plk.af.mil>
Subject: Re: Spinning an Object
To: keith@cais.cais.com (Keith Lea)
Date: Thu, 16 Feb 1995 09:37:45 -0700 (MST)
Cc: lightwave-l@netcom.com
In-Reply-To: <Pine.3.89.9502151203.A29765-0100000@cais3.cais.com> from "Keith Lea" at Feb 15, 95 12:24:03 pm
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>
> Hello,
> My question is what is the best way to spin an object?
> ie. I have a helicopter, the blades and the tail rotor spin
> independently of the body of the craft.
>
> I know that I can create a null object and parent that to main
> helicopter body and parent the Blades to the null object.
>
> In imagine you could create a sequence of objects (cycle) and
> have those repeated over and over again without having to set keyframes
> for the object. Is there a similiar way to do this in LW.
>
> If there is a method of doing this in the manual then a page
> number would be useful as I have not found it as of yet.
>
>
My approach to helicopter blades is to use a disk with transparency mapped
gray scale brush for the blades. For a five blade Hind, I would use a ten
blade image and create a sequence of images for the rotation. Same for the
tail rotor. This can give you the impression of motion blur.
Doug Rudd
rudd@plk.af.mil
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Death by DOS, after a long lingering illness under Windooozzzzzz...........
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